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Suikoden save memory card
Suikoden save memory card








A battle party of sufficient level above encountered enemies will see its flee command changed to either bribe or let go, which will either cost Potch (the game's currency, changed from the Bits of the original) or simply release the enemy to end the combat.Īdditional combat modes include duels between the main character and another (typically a boss or recruitable NPC) that relies upon a rock-paper-scissors approach to telegraph enemy intent and hint at the appropriate response. Players also have the option of allowing the AI to automatically conduct a round of battle without needing to manually input commands. Commands to fight, use Rune magic, an item or flee are available. Like its predecessor, Suikoden II features random battles where a party of six characters are controlled.

suikoden save memory card

The player controls a sprite of the main character through towns and the World Map to interact with objects and NPC's, thus advancing the plot and unlocking secrets and sidequests. Suikoden II features a game world presented in the traditional top-down view of console role-playing games. Gameplay See also: Category:Game Elements This allowed a player to not only import improved statistics, levels and equipment on recurring characters, but unlocked additional plot points and allowed for the recruitment of Suikoden's hero in Suikoden II.

suikoden save memory card

In a tradition that would continue with most future installments, Suikoden II allowed memory card data from a Suikoden save file to be loaded at the beginning of a new game. Numerous mini-games and time-specific sidequests were included and some control was given to the player over which characters could be recruited to fill the roster of the 108 Stars of Destiny.

suikoden save memory card

Animated CGI cutscenes were added to specific, major story points. The plot and setting were more fully and realistically developed in tandem with the game's pacing. The sprite-based graphics were enhanced to take advantage of the PlayStation's broader color palette as well as to demonstrate greater emotion and fluidity in character animations. Although stylistically similar to the first Suikoden, the sequel improved dramatically upon virtually every facet of the original.










Suikoden save memory card